![]() Other key changes in Cinema 4D S22 include the debut of Maxon’s new viewport core architecture.Īlthough it still uses OpenGL on Windows, it also supports Apple’s Metal GPU compute framework, made necessary by Apple’s decision to deprecate support for OpenGL in macOS in 2018.Īccording to Maxon, the key benefit is performance, particularly in scenes with multi-instances. Islands can be repacked at any point using the new UV packing algorithm to minimise wasted UV space.ģD viewport: full support for Metal on macOS, improved handling of instances Users can run successive UV unwrap, weld and relax operations to control the form of the UV islands generated, with the option to use UV Pins to fix UV points between operations. Users can set custom colours for UV seams or islands – seams also now display in the 3D viewport – and there are colour-coded overlays displaying overlap between islands and UV distortion.įor manual unwrapping, the update introduces a new iterative workflow. There are also a number of general improvements to the way that Cinema 4D handles UVs, including more consistent workflow between the UV Editor and 3D viewport.Ī new “unified 3D and UV polygon mode” makes it possible to modify both geometry and UV elements, with edits displaying in both of the views. UVs: improved display of UV seams and islands, new iterative UV unwrapping workflow In its Cinema 4D implementation, it looks to generate topologically sensible UV seam placements and efficient UV packing, at least in the relatively simple hard-surface model shown in the video above. Quel Solaar describes its algorithms as ‘thinking’ like an artist, with the system detecting “over 20 different types of topologies” and approaching each one differently. The headline change is a new automated UV unwrapping and UV packing system based on Quel Solaar’s games-focused Ministry of Flat technology, which is also available as a standalone tool. Given that it’s only half a year since R21 shipped, the online changelog for Cinema 4D S22 is shorter than for previous major updates, although it includes some significant features.įoremost among those is an overhaul of the software’s ageing UV unwrapping tools: something that users have been calling for for several releases now. UVs: new automated UV unwrapping and packing system That suggests a new twice-yearly update schedule, with subscriber-only spring updates joining Maxon’s regular major annual updates, which usually ship early in the fall. ![]() Updated 9 September 2020: It’s actually Cinema 4D R23. Maxon describes the release as providing “early access” to new features, with perpetual licence holders getting access to them via a larger update later this year: presumably Cinema 4D R22. The firm moved heavily towards subscriptions with the new unified product pricing rolled out with last year’s Cinema 4D R21, although perpetual licences are still available. ![]() The features, which were announced during the keynote for Maxon’s virtual NAB 2020 event, will be rolled out to perpetual licence holders later in the year.įirst subscriber-only release of Cinema 4D launches a new update cycleĪs its new version numbering implies – the ‘S’ stands ‘subscription release’ – Cinema 4D S22 is the first update to the software available purely to subscribers. ![]() Maxon has released Cinema 4D S22, its first subscriber-only update to the 3D animation software, overhauling its UV toolset, rolling out its new viewport architecture, and reinstating the GoZ bridge to ZBrush. Posted by Jim Thacker Maxon ships Cinema 4D S22
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